Creating a Character | D&D Eberron 5E - Part 2

Archetype: Path of the Storm Herald
Path of the Storm Herald Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn ...
Archetype: Protection Domain
Divine Domain: Protection Domain The protection domain is the purview of deities who charge their followers to shield the weak from the strong. The gods’ faithful dwell in villages and towns on ...
Archetype: Grave Domain
Divine Domain: Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s workings. To resis...
Archetpe: Forge Domain
Divine Domain: Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whos...
Archetype: Scout
Roguish Archetype: Scout You are skilled in woodcraft and stealth, allowing you to range ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness an...
Archetype: Phoenix Sorcerey
Sorcerous Origin: Phoenix Sorcery Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its p...
Races of Eberron
The following is intended on being a complete listing of all the races that I will allow in my Eberron campaigns. This will present all material that I accept that is available in the published works ...
Archetype: Deep Stalker Conclave
Ranger Conclave: Deep Stalker Conclave Most folk descend into the depths of the Underdark only under the most pressing conditions, undertaking some desperate quest or following the promise of vast ric...
Archetype: Beast Conclave
Ranger Conclave: Beast Conclave Many rangers are more at home in the wilds than in civilization, to the point where animals consider them kin. Rangers of the Beast Conclave develop a close bond with a...
Archetype: Hunter Conclave
Ranger Conclave: Hunter Conclave Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techni...
Class: Ranger, Revised
Ranger Rough and wild looking, a dwarf stalks alone through the shadows of trees, hunting orcs he knows are planning a raid on a nearby farm. Clutching an axe in each hand, he becomes a whirlwind of s...
Class and Archetype List
The following is intended on being a complete listing of all the classes and archetypes that are available to a player in my campaigns. This will present all material that I accept that is available i...
Archetype: Madness Domain
Divine Domain: Madness Domain The Gods of Madness not only dwell in madness, but are empowered by it. Potential clerics of the Fury or of the many Cults of the Dragon Below, these servants often work ...
Archetype: Favored Soul
Sorcerous Origin: Favored Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. The favored soul follows the path of the cleric but is able ...
Archetype: Ferocity Domain
Divine Domain: Ferocity Domain Gods of the Ferocity domain respect only the unrestrained fury and primal strength of the natural world. All beings are either predator or prey, and all weakness should ...
Archetype: Law Domain
Divine Domain: Law Domain Gods of law are common in most civilized societies — there is no better encouragement for upstanding behavior than the threat of everlasting divine retribution. Justice go...