Ranger Conclave: Beast Conclave Many rangers are more at home in the wilds than in civilization, to the point where animals consider them kin. Rangers of the Beast Conclave develop a close bond with a...
Ranger Conclave: Hunter Conclave Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techni...
The following is intended on being a complete listing of all the classes and archetypes that are available to a player in my campaigns. This will present all material that I accept that is available i...
Divine Domain: Madness Domain The Gods of Madness not only dwell in madness, but are empowered by it. Potential clerics of the Fury or of the many Cults of the Dragon Below, these servants often work ...
Sorcerous Origin: Favored Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. The favored soul follows the path of the cleric but is able ...
Divine Domain: Ferocity Domain Gods of the Ferocity domain respect only the unrestrained fury and primal strength of the natural world. All beings are either predator or prey, and all weakness should ...
Divine Domain: Law Domain Gods of law are common in most civilized societies — there is no better encouragement for upstanding behavior than the threat of everlasting divine retribution. Justice go...
Druid Circle: Circle of Ash The Ashbound is a fanatical sect takes the traditional beliefs of the druids to dangerous extremes. Seeing themselves as nature’s avengers, its members seek to protec...
Martial Archetype: Cavalier The archetypal Cavalier excels at mounted combat whether it be with lance or trained in mounted archery. Cavaliers are often born of wealth or in a mounted nomadic culture,...
Bard College: College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throw...
Druid Circle: Circle of Gates Members of the Gatekeepers, a druid sect dedicated to protecting nature from the unnatural, spend their lives fighting aberrations and guarding against extraplanar invasi...
Druid Circle: Circle of the Wardens The largest druid sect in the world, the Wardens of the Wood learned their traditions from the awakened greatpine Oalian, who guarded the deepwoods long before huma...
The following list is meant to show what Deities are available in Eberron and what cleric domains are associated with each of the particular domains. The Sovereign Host Alignment Domains Symbol Arawai...
Divine Domain: Artifice Domain The domain of Artifice is at the art of form given purpose. The gods of Artifice were the first to see the chaotic matter of the elements, and envision objects of art an...
Arcane Tradition: Theurgy Aureon is the deity of lore and magic, while Onatar is the god of artifice and The Shadow is the deity whose followers look to the darker aspects of magic. While the idea of ...
Martial Archetype: Monster Hunter This is new fighter archetype excels at hunting down supernatural threats. Many of them worship the Silver Flame, as one of that religion’s main tenants is the ...